An Excited Educator
Thursday, 5 February 2015
UKEdChat - Gaming in the Classroom
Get involved! Use the Hashtag
GMT tonight to join in on the conversation!
Hosted by myself and my wonderful colleague and great
Questions for tonight!
What games (tech or non-tech) do you use in lessons, and what impact do they have on learning?
What are the key elements of gaming which make them invaluable to use in the classroom?
How can tech/non-tech gaming help us differentiate learning?
How is it possible to measure any added-value and skills gained through gaming?
What non-educational games can you use for educational purposes? Any examples of impact/engagement?
Finally, let’s focus on technological gaming. How can educators tap into the fascination shown by pupils?
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